Choose your executioner
The Classes
Every number below is read live from the server you are about to play on.
Dark Wizard
Dark Knight
Fairy Elf
Magic Gladiator
Dark Lord
Summoner
Rage Fighter
Grow Lancer
Rune Wizard
Slayer
Gun Crusher
Dark Wizard
Raw arcane power. Fragile up close, devastating at range once the mana pool grows.
Starting Attributes
Strength
18
Agility
18
Vitality
15
Energy
30
Starting HP
60
Starting MP
60
Points / Level
5
Starts In
Lorencia
Each Vitality point gives 2 HP
· each Energy point gives 2 MP
Dark Knight
The frontline. Heavy armour, brutal physical damage, and the deepest health pool of the founding classes.
Starting Attributes
Strength
28
Agility
20
Vitality
25
Energy
10
Starting HP
110
Starting MP
20
Points / Level
5
Starts In
Lorencia
Each Vitality point gives 3 HP
· each Energy point gives 1 MP
Fairy Elf
Bow, buffs, and healing. The class that decides whether a party lives through a siege.
Starting Attributes
Strength
22
Agility
25
Vitality
20
Energy
15
Starting HP
80
Starting MP
30
Points / Level
5
Starts In
Noria
Each Vitality point gives 2 HP
· each Energy point gives 1.5 MP
Magic Gladiator
Sword and spell in one body. Perfectly balanced stats and seven points a level to spend as you like.
Starting Attributes
Strength
26
Agility
26
Vitality
26
Energy
26
Starting HP
110
Starting MP
60
Points / Level
7
Starts In
Lorencia
Each Vitality point gives 2 HP
· each Energy point gives 2 MP
Dark Lord
Command incarnate. The only class with Leadership, commanding pets and the Dark Horse into battle.
Starting Attributes
Strength
26
Agility
20
Vitality
20
Energy
15
Command
25
Starting HP
90
Starting MP
40
Points / Level
7
Starts In
Lorencia
Each Vitality point gives 2 HP
· each Energy point gives 1.5 MP
Summoner
Curses, debuffs, and summoned servants. Wins fights before they properly start.
Starting Attributes
Strength
21
Agility
21
Vitality
18
Energy
23
Starting HP
70
Starting MP
20
Points / Level
5
Starts In
Elbeland
Each Vitality point gives 2 HP
· each Energy point gives 1.7 MP
Rage Fighter
Descendant of the Kalutal royal knights. Charge attacks and buffs that break front lines open.
Starting Attributes
Strength
32
Agility
27
Vitality
25
Energy
20
Starting HP
100
Starting MP
40
Points / Level
7
Starts In
Lorencia
Each Vitality point gives 2 HP
· each Energy point gives 1.3 MP
Grow Lancer
Lance and shield. Elemental resistance, heavy defence, and damage that amplifies to extreme levels.
Starting Attributes
Strength
30
Agility
30
Vitality
25
Energy
24
Starting HP
110
Starting MP
40
Points / Level
7
Starts In
Lorencia
Each Vitality point gives 2 HP
· each Energy point gives 1 MP
Rune Wizard
The highest energy of any class. Pure caster - glass in melee, catastrophic at range.
Starting Attributes
Strength
13
Agility
18
Vitality
14
Energy
40
Starting HP
60
Starting MP
60
Points / Level
5
Starts In
Noria
Each Vitality point gives 2 HP
· each Energy point gives 1.5 MP
Slayer
A demi-human killing machine. No emotions, sonar tracking, and the largest starting health pool on the server.
Starting Attributes
Strength
28
Agility
30
Vitality
15
Energy
10
Starting HP
130
Starting MP
10
Points / Level
5
Starts In
Lorencia
Each Vitality point gives 3 HP
· each Energy point gives 1 MP
Gun Crusher
The Imperial Order's answer to Kundun. Ranged firepower with the deepest starting mana pool.
Starting Attributes
Strength
20
Agility
18
Vitality
20
Energy
25
Starting HP
100
Starting MP
80
Points / Level
5
Starts In
Elbeland
Each Vitality point gives 2 HP
· each Energy point gives 2 MP